Zilvinas
Jonaitis
Alive Inc
This project is a multiplayer first-person horror game developed by a team of three, with the goal of pushing beyond what we were taught in college and applying our own initiative to build a more complex and complete experience.
I worked on the multiplayer implementation, user interface, weapon systems, and contributed to the game and level design. A key challenge was integrating these systems in a way that felt cohesive while maintaining performance and stability, which we addressed through iteration and testing.
The final result is a replayable horror experience driven by player behavior. This project demonstrates my ability to take ownership of multiple systems, apply knowledge beyond coursework, and deliver a polished result within a small team.