Isolated was created in Processing 3 for my AVDSP 2 project. Isolated is a short horror/adventure game inspired by games like “Undertale”, “Hotline Miami”, “Silent Hill” and “Helltaker”. The game takes place on a snowy mountain where the player is out in a blizzard. The goal of the game is to dig 5 snow piles to enter the cabin. You will have items to assist you on the way which take form in the lightning bolt which doubles the speed of the character but also speeds up the bear and the vision item which increases the character’s field of view. There is also a bear that the player will have to avoid.
While I was developing this game there were core video game concepts that I had to investigate like collision detection, hitboxes, out of bounds, the fog of war effect around the character, changing game states, and much more. The visuals for the game were created in Processing 3. The sounds in the game were created using PureData and Logic Pro. The music was composed in Logic Pro and was inspired by Akira Yamaoka’s music for the “Silent Hill” games.
This project has given me great insight into how some of the mechanics work in video games like collision detection and has given me a good understanding of coding in Java. It showed me the capabilities of Processing which I believe will be useful to me. Going forward, I plan to continue development on Isolated.