3D Rigging Research & Development
This project was initially proposed as I felt that I needed to dedicate much more of my attention and time to furthering my specific area of expertise and as it continued to develop my understanding of 3D rigging has both improved and been built upon, as has my understanding of the development of a professional production pipeline. With a stylised character model as a base, I was able to focus my efforts on bringing my craft to a higher level.
It covers my findings as I try delving deeper into Maya’s internal workings to both learn and construct a workflow for myself, as well as how I utilise tools such as the node editor and script editor to bring both my aptitude and my rigs up to a professional standard. Not only using the tools available to me to make a rig that is of professional standard, but also developing my own tools for both riggers and animators to use to improve their crafts.